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The weird star shaped shading directly behind the hands of the model is is because of an n-gon with only 1 edge loop on the interior. If you take the interior loop and chamfer it by .25 or a small number depending on the scale of the model it will get rid of the shading error. Also the same issue goes for the back of the model where the same error occurs. Also scale up the hammer between the two bells or else if it were to be animated it would never touch.
Keep up the good work though, this shows some potential given enough practice.
Keep up the good work though, this shows some potential given enough practice.